Showing posts with label Tech Art. Show all posts
Showing posts with label Tech Art. Show all posts

Sunday, October 9, 2016

Tech Art Hw06 Engine Animation


This week in Tech Art class, We learn about retarget animation. Basically, it means transfer animation from one character to a different character. I use the character I rigged from hw4 and I did a calisthenic animation on him. I transfer the animation to another character which is provided by our teacher. I also retarget some provided animation to these characters. Here is my characters doing weird movement.

HW05 Blue Print


In tech art class, we learn about blue print in Unreal engine. I created 2 blue print classes for week 5 assignment. One is a treasure box that would glow as you press key "G". The other is a furnace. When player get close to it, the fire on top would light up. I also set up the environment in the scene using provide assets.




Monday, September 19, 2016

Tech Art Assignment Basic Rigging


Basic Rigging

The character is provide in class. I add a simple skeleton to the character, then I did a very simple skinning. Finally I add curve controls to joints.
 


Tech Art Assignment 02 Intro to UE4 lighting


Some basic lighting stuff for my 2nd assignment for Tech Art




Tuesday, August 30, 2016

Houdini Boot Camp


Sr Houdini instructor, Ari Danesh, gave us a three day crash course in Houdini. I've learned so much during this weekend.