Saturday, September 17, 2016

Lego_group_project_Import your FBX to UE4





Hi, guys. After your upload your FBX/maya file to the folder you need to open up your project (Lego_Group_Project.uproject) to import your FBX to the content-lego-legoblocks-round2 folder.



Inside UE4, go to your content browser, navigate to lego>legoblocks>meshes>round02 folder.
Click on the orange import button, navigate to where you save your FBX, highlight them click on open.



 Uncheck the import material, import texture, click on import all



 Double click on the mesh open up the viewer


 go to your LOD setting import your LOD Level one


uncheck the auto compute LOD, set the screen size 0.01 or whatever fit your pieces


 Connect to source control

 
 right click on the mesh, source control>mark for add



 Submit to source control


For right now, those are the only pieces in the mesh folder, please upload



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