Hi, guys. After your upload your FBX/maya file to the folder you need to open up your project (Lego_Group_Project.uproject) to import your FBX to the content-lego-legoblocks-round2 folder.
Inside UE4, go to your content browser, navigate to lego>legoblocks>meshes>round02 folder.
Click on the orange import button, navigate to where you save your FBX, highlight them click on open.
Uncheck the import material, import texture, click on import all
Double click on the mesh open up the viewer
go to your LOD setting import your LOD Level one
uncheck the auto compute LOD, set the screen size 0.01 or whatever fit your pieces
Connect to source control
right click on the mesh, source control>mark for add
Submit to source control
For right now, those are the only pieces in the mesh folder, please upload
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