Monday, October 3, 2016

3D Class Week 06 UV and Digital Sculpting for a Prop

 

3D Class Week 06 UV and Digital Sculpting for a Prop

This week, we are taking our cannon to next level.

In Maya, I create a clean UV layout for cannon model



I apply a checker material for checking the the UVs.


I added more geometry to the edges to make a high resolution model.

Cannon modeling in smooth preview.

Then I convert the smooth preview to polygon.

Bring cannon model into zBrush for some detailing work.

 
 

1 comment:

  1. Everything looks nice and clean, make sure to turn on perspective when in Zbrush to show off your work. ZBrush sculpting details could have been a little stronger, doesn't read completely when camera is far away from the model.

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